![]() There's a big difference between casual and accessible People also argued that, because you didn’t lose a level when you died in World of Warcraft, the game was too easy and "casual" for serious players. ![]() ![]() Certainly people who have enjoyed are finding a lot of depth." "But I think we're seeing a different tone. When Hearthstone came out people said it's baby's first card game, it doesn't have the depth of a card game like Magic or whatever," Dustin Browder, the game director on Heroes of the Storm, told Polygon. "Honestly, Hearthstone and World of Warcraft went through exactly this same thing. It’s an accusation that Blizzard is ready to address head on. ![]() The problem is that the game has already earned something of a reputation for being a "dumbed down" version of the MOBA genre among genre snobs, and there is some worry that the game won't reward long term, high-level play. Heroes of the Storm is easy to learn, and the game is lacking many of the complex aspects of titles like Dota 2 and League of Legends that can feel unwelcoming to new players. ![]()
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